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SAROS PUSHES PS5 DUALSENSE TO ITS LIMITS

INDUSTRY DESK1 MIN READ
SAT, APR 25, 2026

■ AI-SUMMARIZED FROM 1 SOURCE ▸ TIMELINE

Returnal's creators are showcasing the PlayStation 5's haptic feedback and 3D audio capabilities in their new game Saros. The title demonstrates advanced use of the DualSense controller's features that remain largely untapped across the industry.

Saros, developed by Housemarque, leverages the PS5's haptic technology and spatial audio in ways few games have explored. The DualSense controller's advanced vibration systems and adaptive triggers receive extensive implementation, creating immersive tactile feedback during gameplay. The game's approach to 3D audio positioning enhances environmental awareness and combat scenarios through directional sound design. These features work in tandem to create a more engaging experience than standard console implementations. Developed by the studio behind the challenging roguelike Returnal, Saros signals confidence in the DualSense's potential beyond basic rumble effects. The release may influence how other developers approach controller-specific features on PlayStation hardware, potentially establishing a blueprint for future titles that prioritize these capabilities. Currently, many PS5 games use DualSense features sparingly, leaving significant technical potential unrealized. Saros's emphasis on haptics and audio could change development priorities across the industry.

■ SOURCES

Wired

■ SUMMARY WRITTEN BY AI FROM THE LINKS ABOVE

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